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Title: Complete Collection of Science in Games Original price: 296 yuan Author: Luo Tingting, Editor in Chief of Chen Jingyu Publisher: China Overseas Chinese Publishing House Publication date: July 1, 2011 ISBN:9787511315007 Word count: Page number: 809 Version: 1 Binding: Flat |



Basic Information
Title: Complete Collection of Science in Games (edited by Luo Tingting and Chen Jingyu, published by China Overseas Chinese Publishing House)
Original price: 296 yuan
Author: Luo Tingting, Editor in Chief of Chen Jingyu
Publisher: China Overseas Chinese Publishing House
Publication date: July 1, 2011
ISBN:9787511315007
Word count:
Page number: 809
Version: 1
Binding: Flat
Format:
Product weight:
Editor's Pick
The Complete Collection of Science in Games "is a science game book carefully compiled by experts for young readers. The" Complete Collection of Science in Games (4 volumes in total) "selects more than 600 simple and fun science games, including simple experiments, interesting creations, observation and measurement, etc. These mini games cover scientific knowledge in various fields such as water, animals and plants, air, light, motion, force, electricity, magnetic fields, and sensation. The content involves various disciplines such as mathematics, physics, chemistry, astronomy, geography, and biology. Incorporate scientific knowledge into fun games and combine education with entertainment. Many of these interesting scientific games are classic experiments conducted by historical masters, some are newly discovered natural phenomena, and some are lively scientific anecdotes. When playing these games, people will be intoxicated and may develop new scientific ideas, inspiring new scientific inventions. The games in the book are safe, simple, vivid, and intuitive, and the results are often unexpected.
More than 600 exciting and fun classic science games, explaining scientific principles, answering questions, uncovering the secrets of natural science, allowing you to play with scientific thinking and achieve good results.
These "puzzle games" are classic, effective, fun, and can maximize the development of teenagers' intelligence. Let teenagers receive training in 'mental gymnastics' while having fun.
The "Complete Collection of Science in Games (Set of 4 Volumes)" is more detailed and comprehensive in classification, and the games are more exciting and fun, allowing teenagers to effectively exercise their intelligence through gaming and thinking.
These classic science games, like magic, use both hands and brains to fully develop the left and right brains, helping teenagers establish whole brain thinking and lay a solid foundation for future learning and life.
The Complete Collection of Science in Games (Set of 4 Volumes) is a fascinating and highly readable game that allows young people to learn science and gain fun through experiments. Collecting scientific knowledge Integrating knowledge and fun, diverse enlightenment, comprehensively enhancing observation, challenge, imagination, creativity, and the ability to analyze and solve practical problems.
A classic science game that is popular worldwide, helping you uncover the mystery of natural science, leading you to find the key to grasping scientific laws, and leading you into the temple of science.
Abstract
Chinese educator Tao Xingzhi once said, "To promote science is to promote playing tricks, to promote playing scientific tricks." What he meant by "tricks" is games. Science and gaming are inseparable, and many great scientific discoveries are born from gaming. The founder of the periodic table, Mendeleev, whom we are familiar with, discovered the relationships between various substances in nature using a deck of playing cards; Li Bolsai watched children's games and had a sudden idea to fit two lenses into one tube, successfully developing the world's first telescope. Games inspire creativity and creativity, making us smarter the more we play.
The Complete Collection of Science in Games "is a science game book specially written for young readers. The" Complete Collection of Science in Games (4 volumes in total) "selects more than 600 simple and fun science games, including simple experiments, interesting creations, observation and measurement, etc. These mini games cover scientific knowledge in various fields such as water, animals and plants, air, light, motion, force, electricity, magnetic fields, and sensation. The content involves disciplines such as mathematics, physics, geography, astronomy, and biology. Incorporate scientific knowledge into fun games and combine education with entertainment. Lead young people to spontaneously uncover the secrets of the scientific world and gain knowledge and happiness through games. The Complete Collection of Science in Games (4 volumes in total) has a concise and scientific format, integrating knowledge, science, and fun. Each game has sections such as "Are You Ready", "Start Game", "Do You Know", etc. At the same time, in order to provide readers with a more comprehensive and in-depth understanding of the scientific principles and related knowledge of each mini game, the book has set up a special section called "Science in Games" to explain the details of scientific principles to readers. Detailed and detailed step-by-step diagrams, clear principle analysis diagrams, intuitive object construction diagrams, and interesting real-life images guide teenagers to easily and accurately enter each game, inspiring their strong interest in loving nature and exploring science. Leading teenagers into the wonderful world of gaming, allowing them to witness scientific mysteries and experience the joy of discovery in magical games, thereby increasing their knowledge, improving their hands-on abilities, developing their intelligence, cultivating their imagination and creativity, and unleashing the infinite potential of their brains.
catalogue
Chapter 1: The Game of Forces and Motion
1. Tie a knot with the water supply
2. Books piled high will not collapse
3. Water that won't spill out
4. Needle floating on the water surface
5. How to take out the paper
6. Chopsticks for lifting rice bottles
7. Fork Coin Balance Rod
8. How to open cans more easily
9. Coin "Golden Chicken Independence
10. Unique hydrodynamics
11. Unbreakable light bulb
12. toothpick boat
13. Homemade boomerang
14. Magical Bubbles
15. Candle seesaw
16. Homemade Tumbler
17. Chopstick strongman
18. Who is the first
19. Paper Bridge Game
20. Weights that have become heavier
21. Cleverly determine the center of gravity
22. Bowl that cannot be overturned
23. Shake off clothes
24. Tennis running backwards
25. Trembling dice
26. Squeezed out bubbles
27. A box rolling upwards
28. Make a knot
29. A paper box rotating in the air
30. Pandas step on rollers
31. Soap water that cannot blow bubbles
32. Father who is as stable as Mount Tai
33. Unwashable towels
34. Unopened Books
35. Unbreakable eggs
36. Divide equally without equal weight
37. Weightless objects
38. Self made turntable
39. Water will not overflow
40. Unbreakable paper
41. Make a helicopter with a milk carton
42. How to transport giant stones
Will things of different weights and weights land at the same time
44. Cut open apples
45. The rope of persimmons that are not blind
46. Rotating glass ball
47. Cleverly distinguish between raw and cooked eggs
48. The Power of a Sheet of Paper
49. Paper tube elevator
50. Magical Reaction Force
51. Unbreakable tissue
52. Elastic impact
53. Deformed metal
54. Thumb lifts up heavy objects
55. Confusion during Labor
56. Stability of Eggshells
57. Nail shoes and plastic running track
58. Making elastic cards
59. Irregular cracks
60. A ball that cannot jump high
Chapter 2: Wonderful Electricity and Magnetism
61. Non close balloons
62. The Earth also has magnetism
63. Use vinegar as a battery
64. Making a water compass
65. Metal power generation
66. Homemade Mini Microphone
67. Cleverly divide pepper powder and sugar
68. Making magnetic bead beads
69. Magnetic Duck
70. Shielding magnetic field
71. Walls with adhesive strength
72. Embracing the wall balloon
73. Magnetic field line image
74. Turning water flow
75. Chopsticks that can rotate in circles
76. Walking cans
77. Comb pulling ball
78. Discharging fingers
79. Utilizing advanced charcoal for power generation
Why do fluorescent lamps emit light
81. Magnetic field and current
82. Odorous electric current
83. Dancing paper figures
84. Magnetic boat
85. Corroded thin aluminum sheet
86. Magical Electric Fleas
87. Radio without sound
88. Sparkling cans
89. Electric ball game
90. Luminous sugar cube
91. Words on TV
92. Self made compass
93. A needle floating in the air
94. Paper clips in line
95. Remote retrieval
96. Dancing Popcorn
97. A TV that makes your hair stand on end
98. Electromagnetic interference
99. Artificial "hydrogen balloon
100. Battery suction needle
101. Principle of Fuse
102. Homemade toy snake
103. Weird foam
104. Static electricity that produces sound
……
Chapter 3: Ubiquitous Sound and Vibration
Chapter 4: Bizarre Air
Chapter 5: Magic in Water
Chapter 6: Colorful Light
Chapter 7: Exciting Performance of Cold and Hot
Chapter 8: Science in Life
Chapter 9: The Charm Experience of Mathematical Geometry
Chapter 10: Roaming in the World of Plants
Chapter 11: Playing with Animals
Chapter 12: Entering the World of Microorganisms
Chapter 13: Exploring the Mysterious Earth Science